![]() This ability also stuns enemy heroes briefly.įinally, Doomfist has a passive ability, called The Best Defense. Once Doomfist presses primary fire, he flies back down, slamming into the ground and causing 300 damage to any hero in his immediate vicinity, and 150 damage to anyone near the main blast. ![]() When Doomfist activates it, he flies high into the sky and becomes both invisible and invincible while he chooses an area to strike. Ultimate: Meteor StrikeĪaaand ULTIMATE.Sorry peeps, need these posted on here to embed XD /eShwuPo8gx- Lor 'Tarkam July 8, 2017ĭoomfist's Ultimate ability is Meteor Strike. ![]() Higher altitude will net you higher damage. Heroes caught in this tremor will be pulled closer to Doomfist and take anywhere from 50 to 100 damage, depending on how high Doomfist (either airborne or on high ground) is above the enemy when he slams them. This attack causes Doomfist to leap forward, smashing the ground with his gauntlet and causing a small tremor in the ground similar to Reinhardt's Earthshatter. Seismic Slamĭoomfist's seismic strike /F8v3GY9xZc- Brendan Lor 'Tarkam July 8, 2017ĭoomfist's last normal ability is Seismic Slam. Both characters will hang in the air for two seconds before rapidly falling back to the ground. This ability does 50 damage to enemies and propels both them and Doomfist into the air. Next, Doomfist has an ability straight out of Street Fighter: Rising Uppercut. Uippercut /FumUxpWF6y- Brendan Lor 'Tarkam July 8, 2017 In addition, after using it, Rocket Punch has a cooldown of four seconds. To fully charge the punch, you need three full seconds of charging time. This means that Doomfist's Rocket Punch can be used near walls in order to do anywhere between 100 to 250 damage. If you knock an enemy player into the wall, the enemy will take additional damage, ranging from an extra 50 damage from a low-charged punch to 200 from a fully charged one. The distance players are knocked back depends on how long the Rocket Punch is charged. This ability does 50 damage to enemies, stuns them, and knocks them backward. Perhaps the most defining aspect of Doomfist is his alternate fire ability, Rocket Punch. Robot is dead, methinks /l5f3Sw5xwW- Brendan Lor 'Tarkam July 8, 2017 It can be fired rapidly to empty the clip, but it will take several seconds to have full ammo again. Instead, ammo regenerates back into Doomfist's knuckles after one second. Unlike most ranged weapons, however, it does not have to reload. Like most ranged weapons, the damage on the bullets falls off over distance. The Hand Cannon is a knuckle-mounted shotgun that deals roughly 60 damage per shot in close proximity. Hand Cannonĭoomfist's hand cannon /5RvLvZTrFX- Lor 'Tarkam July 8, 2017 First up in his lineup is his Hand Cannon. Doomfist has an array of gear and utility at his disposal. Possessing 250 hitpoints, he can take a bit of a beating, similar to Reaper and Mei. He planned to plunge the globe into conflict, aiming to eliminate the weak members of society.ĭoomfist weapons and abilities: skill listĭoomfist is built to be a mobile, durable in-your-face hero that focuses on close range abilities and combos. Choosing to attack, Akande struck Akinjide down, taking the gauntlet and claiming the title of Doomfist. Akande saw the difference of competency between himself and Akinjide as well. Eventually, Talon's council members felt that Akande had grown both more powerful and more idealistic than Akinjide himself. There, his combat prowess, as well as his intellect, impressed the other members of Talon's inner circle. Seeing his potential as an idealist and a leader, Akinjide introduced Akande to the international terrorist organization Talon, a group that held beliefs very similar to Akande's. Humanity could only improve through weeding out the weaklings in society. ![]() As he sharpened his already impressive skills while working for Akinjide, Akande developed a belief that the way forward for humanity was conflict. Akande was finally able to participate in combat once more, and he did so with an unparalleled ferocity - none of Numbani's defenses were a match for him. True to his name as the Scourge of Numbani, Akinjide led Akande and other mercenaries in large raids against Numbani, frequently causing chaos in the usually peaceful African metropolis. Akande saw the difference of competency between himself and Akinjide.
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